Fallout 4 GOTY Edition Purchased All modding prep vids and walkthroughs outdated, ini files present resemble nothing like what's shown and moddifying them does nothing Vortex does not recognize changes or selfcreated Custom ini Doc/Mygames/Fallout4 Saves (Folder) Fallout4 (Config) Fallout4inibaked (BAKED) Fallout4inibase (BASE) Fallout4Prefs (Config) Added "bEnableFileSelection=1" as instructedI use Geforce experience to set my graphics, maybe this is theI would guess it was something to do with permissions as the sse install of mo2 would not run fnis or wrye either but does now Though one of the odd things about fallout 4 is the supposed custom ini, in that for me it was never created and I found even if I did create it, the edits in it never worked until put into the main two ini files

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Fallout 4 custom ini baked or base-Base UI The Heads Up Display (HUD is the means through which the player views the game world and from which they access other menus For this reason, mods which make major changes to the HUD visuals are considered a "base UI" There are many mods which provide replacements to the vanilla HUD and associated MenusThey are implemented by replacing the vanilla XML files, or by insertingFallout 4 Custom Ini Nov 23, 15 After 80 hours of playing vanilla Fallout 4, I've decided that it's time for mods Above Fallout 4 mods can help you make some big and small changes Finally, you need to edit theini file to teach Fallout 4 to look for mods Total War Three Kingdoms handson — Combat is no longer an imperial pain



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Make sure NMM is set up to launch F4SE, not Fallout 4 Configure LOOT and FO4Edit to run through NMMini Tweaks Before we get into modding, there are some things we can do with Fallout 4's ini settings to make it more pleasant to play For this to work, you must have run the game at least onceFallout 4 Default Values for All Valid INI Settings If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games Also note that there is a FalloutCustomini that is believed to function the same way SkyrimCustomini did in Skyrim Plugin INIs appear to behave the same as well in initial testingPage 7 of 10 FO4LODGen posted in Shesons DynDOLOD Support I get a message saying I am missing the FO4_XLODGEN_Optionstxt (or something like this) file from the Edit Scripts folder I couldnt copy the exact message, sry But looking in the Edit Scripts folder, there is no _Optionstxt file Lod seems to generate ok for me But I do get a strange flickering when its sunny weather and
Up until this week I've been messing around with Skyrim SE, but now that I'm playing around with Fallout 4 I've discovered several references to edit the "fallout4customini" file, unfortunately I don't seem to have it available The closest thing I have is "fallout4_defaultini" is the "fallout4customini" only present in the ultimate edition?Setting up the Fallout 4 mod manager The first thing we'll have to do, is head on over to the Nexus and download the Mod Manager The download link will look like this After you've downloaded the mod manager, extract the contents and place the Fallout 4 Mod Manager folder into your Fallout 4 directoryThis way inibase always contains your custom settings without the stuff vortex adds on top whereas inibaked also contains automatic changes and ini is used as a "temporary" file to later diff against inibaked When you delete base and/or baked you force Vortex to consider ini the "source" and thereby you have turned all "automatic" ini tweaks into "custom" settings
Page 2 of 3 Fallout 4 Default Values for All Valid INI Settings posted in INI Tweaking So we can somehow assume that they moved the setting to Fallout4ini, or made it multiini valid ?Categories Misc Hairstyle s enable mods fallout 4, fallout 4 custom ini, fallout 4 ini tweaks for mods, fallout 4 pluginstxt location, fallout4customini, how to install fallout 4 mods, how to install nexus mods fallout 4, how to mod fallout 4, modding fallout 4, Uninstall Fallout 4 Mods, where is pluginstxt fallout 4 2 CommentsFallout custom house tower, falloutcustom ini, fallout custom pc, fallout custom, fallout costume power armor, fallout custom radio, fallout costume, fallout custom factions, fallout customers meaning, fallout custom furniture



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My mods are saving and being loaded in the same folder with MO2 in fallout 4 steamFallout 4 is a postapocalyptic roleplaying game developed by Bethesda Game Studios2 and published by Bethesda Softworks It is the fifth major installment in the Fallout series (eighth overall) and was released on Microsoft Windows, PlayStation 4, and Xbox One on November 10th, 15, except in Japan, where it was released on December 17, 15, due to the need to censor some footage and_____ AFT Amazing Follower Tweaks Fallout 4 Edition _____ Jan 05, 19 Version 123 Written by Dheu Email Dheuster@gmailcom Use subject AFT FO4 Version 123 QUICK SUMMARY Multiple follower support, follower appearance sculpting, commentary controls, personality reshaping, outfit autochange, gear management including Bulk sell, scrap and transfer to/from player



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Following problem If you ever change the FoV in Fallout 4 through the console, your savegame is permanently stuck with a broken FoV setup (Solution in post #5) This is how i have my settings in the FO4 configurator When i just enter for example fov 85, this affects all cameras 1st, 3rd, ABecause located next to the save files are the games main configuration files, also known as ini files If you're about to make some major changes to the game, you'll probably want to back up yourPage 7 of 10 FO4LODGen posted in Shesons DynDOLOD Support I get a message saying I am missing the FO4_XLODGEN_Optionstxt (or something like this) file from the Edit Scripts folder I couldnt copy the exact message, sry But looking in the Edit Scripts folder, there is no _Optionstxt file Lod seems to generate ok for me But I do get a strange flickering when its sunny weather and


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TAA can be further modified via the various fTAA settings in Fallout4ini > Display, but does not improve much Default is TAA Recommended to leave it blank and use SMAA via ReShade sAntiAliasing= sAntiAliasing=FXAA sAntiAliasing=TAA sD3DDevice sD3DDevice appears to only be used by the Fallout 4 Launcher to detect the correct presetArchive bInvalidateOlderFiles=1 sResourceDataDirsFinal= Make sure you place the capital letters where they go and nexus mods will workSome basic INI tweaks Some of listed tweaks are in the INI Tweak Megathread (go check this thread if you haven't) To edit INIs, download and install Fallout 4 VR Configuration Tool by Bilago Every time you changes a value, Bilago's tool saves the modified INI file in C\Users\YOURNAME\Documents\my games\Fallout4VR\Fallout4Customini



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I have tried to add a Fallout4ini folder but i cant type in there to put stuff oneIssue GECKPrefs INI file In the "Users" game folder, along with the three INI files generated for your game is the GECKPrefsINI file This file gets created when you first start using the GECK, and saves any customizations you make to it's interface (eg such as if you change any values for the "map editor" color masking)Another thing I have notice is that my Fallout4ini file is actually named Fallout4iniLAPTOPCOFGARbase and that I have two custom files, one named Fallout4CustominiLAPTOPCOFGARbaked and another one named Fallout4CustominiLAPTOPCOFGARbase This is different from before so I'm wondering if I should change the names back of if



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